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There was only one single capsule left. He and his friend Charlie...
Well, two out of three of these games were depressing. Three out of three were at times, frustrating. But overall, there was enjoyment. Especially at the end of game, etc, when the narrator/author/designer said "There was only one single capsule left. He and his friend Charlie..."
Game, game, game and again game really struck me as profound. At first, I thought the poetic and random assortment of words excerpted throughout the game were lines from a play or something. Then I thought, this could be performed in some sort of really weird interpretive play, and still carry out the same message. I think because that game doesn't fit the mold (a goal he was trying to achieve), it can easily be fit into many media and still be successful in achieving said goal. I thought it was very striking, and around level 8 when I read the "about," it all kind of came together. Not enough for me to be able to explain it, though.
The McDonald's game was a real winner. Kind of wrapped up our society today, and it's priorities. Especially enlightening if you "play" it right after game-game... I think an interactive medium is the most successful one to choose with this kind of message. If it was just an essay or a movie, or something that was presented to you without you having any effect on it... you wouldn't realize the actual effect you DO have on the environment and the health of people and animals just by your consumerism. The interactivity, the ability to make decisions of what to cut down, what to endanger, what to kill, who to lie to, who to cheat, really illuminates the behind-the-scenes actions of everyday corporations.
I'm not really a fan of the kinds of games like "Adventure." The main reason for this probably being that I'm not really good at them. I died many times, and was very proud of myself for getting that glowy thing into the yellow place. If it's based on Colossal Cave Adventure, it's a lot different. I can't really compare the two that much, because I didn't get very far in CCA (like I said: I suck). But I think Adventure has many less choices, and at the same time, more direct involvement than the other medium. I'd have to say that I find the medium of Adventure less frustrating than CCA, as your choices are more laid out in front of you, instead of being a series of mysterious commands. What I enjoyed most about this game, was the fact that the dragon corpses remained where they were murdered, mouths agape and everything.
I have to agree with you on the McVideogame... I found it harder to make the decisions to destroy the pretend forests and slaughter the cows or fall for those ridiculous ad campaigns. Watching a movie or reading pamphlets just doesn't seem to cut it.
Although the first time I played the game I fell for the pressure by all of those cartoon characters and tried really hard to keep up but after my fourth time around i learned that I just kept failing. But it's a game that I don't mind failing at.