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The Golden Spear of Arminius Slays Dragons


By rathenyr - Posted on 01 December 2008

http://www.simmphonic.com/programming/adventure.htm
...is a link I used to play the Atari 2600 game "Adventure". It took a few tries to get the hang of moving around the dragons, especially the green one, who seemed too fast to avoid while trying to seize upon another key. Then as my title suggests, I found that the spear that matched the color of the first dragon would slay any of them regardless of their speed. Is it possible that when Scott Pehnke "recreated" the game he left out some elements, such as the bat moving items at random?

I thought perhaps the magnet would prove more crucial to advancing within the game, but it was more amusing the way it could be used to drag the other items around in a particular room (or screen).
How it relates to the Colossal Cave Adventure is at a minimum, so it seems to only fall under the relationship category of "inspired by".

I realize that this kind of discourse is so simple yet manifested in such a way as to not require the sustaining of the setting as a mental picture; the walls and path are plain to see, after we move the box about the screen with our input from our version of the contoller, in my case just the arrow keys and a space bar.

played a few games of McVideogame, and just the tutorial I went into first was shocking, although I suspect many of us have heard pieces of it before: environmental issues, cutting corners, bribes, etc. But I picked up on a few supposed causes for animal diseases that have recently been known to plague agriculture, in particular the animal flour-mad cow connection. With such a global scope for a corporation such as McDonalds it strikes me that it is a small wonder that amongst their undoubtedly vast management population their would be many moments to put forth dubious solutions to pressing problems...



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