Jason Nelson
i made this. you play this. we are enemies.
Posted December 4th, 2008 by zach whalenFresh on the heels of our discussing game, game, game and again game, Jason Nelson has released another work in a similar style. i made this. you play this. we are enemies appears to have some similar things going on, but I'm intrigued by the sense in which we as players/readers/critics/students are the game designer's "enemies." The comment in direction number 4, "stop trying to 'get it'" seems particularly targeted toward or relevant to our discussion of the game, especially since I made sure to set the game up by asking you to try and "get it" instead of "just" playing it.
So what do you think we should do with this? On the one hand, its energy seems somewhat more focused on playing with / mashing up specific online spaces, but I don't want to be a "shark with bees for hair" for saying so. Do you?
You know how I know you're game?
Posted December 1st, 2008 by Johnny TruantGame, game, game, and again game engendered several reactions in me. When analyzing the game as a narrative, one might question what exactly is the narrative? Jason Nelson is espousing an irreverence for many standard conventions of society. This is stated in the about at the top of each page( oh, and on a side-note, he misspelled consumerism), however the player of the game would be able to determine this from the narrative without the help of the about due to the layout of the game.
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