game
i made this. you play this. we are enemies.
Posted December 4th, 2008 by zach whalenFresh on the heels of our discussing game, game, game and again game, Jason Nelson has released another work in a similar style. i made this. you play this. we are enemies appears to have some similar things going on, but I'm intrigued by the sense in which we as players/readers/critics/students are the game designer's "enemies." The comment in direction number 4, "stop trying to 'get it'" seems particularly targeted toward or relevant to our discussion of the game, especially since I made sure to set the game up by asking you to try and "get it" instead of "just" playing it.
So what do you think we should do with this? On the one hand, its energy seems somewhat more focused on playing with / mashing up specific online spaces, but I don't want to be a "shark with bees for hair" for saying so. Do you?
Passage
Posted August 31st, 2008 by savoy truffleI've always considered video and computer games to be a bit of a waste of time, so, when assigned one to play for homework, I wasn't as excited as most; however, I wasn't dreading it, either, since it was supposed to be short. While playing passage, I was oblivious to the fact that the character was greying as time passed until someone else pointed it out, to be honest. Mainly I focused on trying to find some sort of grand point to the game and was a little bewildered when the character just died.
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